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Bakunin Battle Mechs: TAGs and REMs

Nomads is still one of the most popular factions in Infinity, with many players owning them to some degree. The Nomad aesthetic is very much Blade Runner or 5th Element and the numerous options for remotes often capture Ghost in the Shell fans. They’re often seen as one of the more high tech faction despite not having premiere gear. Think of it more as a cyberpunk junkyard: if Apple licensed Mad Max. I think this exactly describes the Bakunin Sectorial.

It’s a really weird sectorial. You have the overall design where everything is allowed, even genetic modifications in the form of Chimeras, but you also have access to monastic anti-AI cults in the Observance, a shitty police force called Moderators, the Zero commandoes, and the usual selection of Nomad remotes. Though not technologically the best, the remotes of the Praxis labs have interesting options that give Bakunin the freedom to command the field. Despite the anarchic design of the faction, their differences actually force them to work together to make the best of any situation. The perimeter controlling Lunokhod Zond can become an absolute bully with access to Custodier support so the Zeroes can grab objectives in peace, for example. 

So today we’re looking at some of the killbots and how they fit in with Bakunin.

Killer Drones

The typical Zonds come in different types but the most popular ones are the Reaktion and the Stempler. The Reaktion is your bog standard HMG Total Reaction bot. The Stempler is a Forward Observer that’s often used for objectives in a pinch. These two are cheap enough to include, but the Stempler can be downgraded to the Transductor variant for extra speed but no weapons. The Transductor often functions as a mobile repeater as there’s really nothing it can do.

The armoured cousins of the basic Zonds are the Salyut Zonds. These are Baggage bots that aren’t really that interesting. Even the EVO repeater. Pass on these guys.

We now look at the Tsyklon and the Lunokhod Sputniks. The Tsyklon is your heavy attack remote: decent armor, great mobility, great utility in the form of being a repeater and having a pitcher. This guy is designed to kill so buff it with Assisted Fire for access to Marksmanship 2. Spitfire with Shock and ignores Cover Mods against BS? Yes!

The Lunokhod is the control type attack remote. It has short ranged weapons but may be equipped with an Akrylat Kanone, a long ranged glue gun. It’s accompanied by two Crazy Koalas which when coupled with the large base, gives you a potential defensive perimeter of over 30”! Granted you’ll have to make use of some suboptimal cohesion but the option of controlling a large part of the board against those dropping Yuan Yuans cannot be underestimated. The Lunokhod also has D-Charges so they can perform some classifieds in a pinch.

Overall, the remotes aren’t super special. What makes them great is how Bakunin usually has a high number of Hackers that can sustain a lot of supportware, turning this mediocre Zonds in to killers. It’s all about coordination.

And you’ll already be putting hackers in as they’re often the best Lieutenant options as well as the Remote Presence rule that stipulates that you have a hacker or a TAG to allow for remote deployment deployment. Speaking of TAGs, let’s look at the Bakunin Sectorial Army’s only Tactical Armor Gear option.

The Lizard: an oldie but a goodie

The main battle TAG of Bakunin, the Lizard is a Reptile-class TAG (Anaconda, Iguana, etc) upgraded to allow it to compete with modern TAGs. This means that it’s pretty much generic without fancy skills, but does have a Multi-HMG as stock. This weapon is an equaliser as even if the BS isn’t as high as other premium TAGs, shooting with AP makes it more than a match against hard targets. The option to fire Shock ammo too makes it especially deadly to Aleph’s No Wound Incapacitation models.

It’s a manned mech so getting shot at might cause it to hide as per Guts Check. And because it doesn’t have Camo or other defensive tech (except for the rarely used ECM), players seem to prefer a more defensive approach. Planting this mech in cover and trying to outshoot targets may look like a great way to protect the points investment but it’s actually wasting all the bonus the Lizard has. The 6-4 movement will allow it to move around the battlefield and catch targets out of cover, and the armour should protect it enough against preferred targets even without cover. TAGs are bullies and should be used to inflict the maximum body count. Even with the Multi HMG, facing off against other TAGs may not always be useful. Infinity isn’t always a killing game, sometimes it’s a resource denial game. The expensive mechs need a lot of orders to run and starving it is almost as good as killing it.

Migrating to Nomads

This concludes my blog series on Nomads, particularly the Bakunin sectorial. Coincidentally, Bakunin is a real world an anarchist theorist. With the world today tearing at the seams, it might have subconsciously pushed me to writing this series on this particular Nomad sectorial. It’s my first and favourite flavour of Nomad despite vanilla being the current hotness. I hope it got you interested as reflecting on my love for Bakunin reignited my desire to expand my Nomad collection! I might even push it and get into creating video content for Infinity for Nomads and Morats!

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